In this Secondary Realm of Karussh there is no light on the inhabited planet and it is home to various sentient and non-sentient creatures. There is a very wind and rainy feel to this forested planet without light.
One of the many creatures that inhabit this darkened world are the quasi-sentient Slaver (aka Shadowdwellers). The Slaver come in two types: the Newe, the dominant “logical clan”; and the Grinners, the anarchic, gruesome underlings to the Newe.
This realm is also home to the Grall, a race of creature that have a trickster like nature.
The Grall and the Slavers are two of many such creatures that live in “The Dark Realm”.
This Secondary Realm is the home of the Treshians, a race of humanoids with birdlike features. Some have more birdlike features than others, but that’s just due to random genetics than any other reason.
They live in domed cities surrounded by fields with tall grass and massive mountain ranges. The domed cities are connected by hard glass tubes that keep out a vicious animals called Trognicalt . These beasts resemble a nightmarish mixture of a rhino’s body combined with the speed and head of a freakish hyena. They have razor spines down their backsides that earned them the nickname “Razorbacks”.
The Treshian society is an amalgamation of classic Spanish cultures and architecture. They are ruled by the House of Vainglory, a benevolent family line. Their rule, known as Vainglory Model Law, is the closest thing the Secondary Realms have to Utopia.
Aside from the fact that there are rulers of course.
Both the Vainglory clan and their citizens are contest with their lifestyles as they have no interest in financial gain, just societal craftsmanship.
After the Portanexus opened up during the Utopia Lost Battle, they constructed the rules and regulations of trade law and political courtesy between the Secondary Realms. In tribute to the construction of an interrealm community, the “concord” is known as Vainglory Model Law( or VML for short).
This Secondary Realm can be best described as a pleasure realm as it is very beautiful and surreal. This realm’s cultural designs are based of Egyptian (age of the Pharaohs) and African designs intertwined together.
The basic land geography is covered in desert with the exception that it is a very cool (as in temperature) world. The idea is that every aspect of this realm is comfortable.
High above the desert land (with its triangular buildings and pyramids, which are government buildings) is a dense sheet of clouds that cover and divide the lower skies and higher skies acting as a partition. Only the tops of the pyramids are able to peak above the cloud sheet. Finally, to top off the beautiful vista, the upper sky gives off a radiant Northern Lights-like glow that gives the sky the illusion of a watery texture.
There are two races who live in Terra Casia. Above the clouds live the Cait and below them live the Terrans.
Giradia is the Secondary Realm that is located through the Portanexus gate of Venus. The species known collectively as Giradians live here.
This Secondary Realm, although a military nation like Fegra, is based upon honor and integrity before the laws of civilization. The Giradian Army are not as technologically advanced as The Fegarian Army society but they are more reliant on hand to hand survival than that of the Fegarians focus on weapons.
Both societies are outstanding at hunting, but whereas the Fegarians are all Technique, the Giradians are more into ingenuity and adaptability.
This society is a mixture of Greek and Roman styles circa the mythological ages of those two societies. They use staffs, spears, and bladed weapons in contrast to the Fegarian protocol of projectile attacks. This is not to say that Giradians use projectiles from time to time, however.
The Giradian society is ruled by a King and his Queen. It is a society of patriarchy where the first-born son is a Prince and any other sons after are called Successors.